Enabled
Enable or disable the plugin entirelyMode
Controls how the plugin integrates into the rendering pipeline.0 — Post Process Pass, composited on top of SceneColor. 1 — Replaces the ScreenSpaceAO buffer during the Deferred Base Pass. This is the recommended mode for most projects.
Radius
Controls the AO radius in world units. Higher values extend occlusion further from surfaces.Bias
Adjusts the self-occlusion threshold. Increase this value if you notice unwanted darkening on flat surfaces.Intensity
Controls the overall strength of the AO effect.Quality
Sets the sample quality of the AO. Accepts values from0 to 3. Higher values produce cleaner results at the cost of performance.
Blur Sharpness
Controls the depth-based sharpness of the blur pass. Higher values preserve edges more aggressively.Normal Sharpness
Controls the normal-based sharpness of the blur pass. Helps preserve occlusion detail along surface transitions.Max Pixel Radius
Clamps the maximum screen-space radius of the AO to prevent over-sampling artifacts on surfaces close to the camera.Half Resolution
Runs the AO at half resolution to improve performance. Disable for sharper results at the cost of additional GPU overhead.0 — Full resolution 1 — Half resolution
Distance Fade Start
The distance in world units at which the AO effect begins to fade out.Distance Fade End
The distance in world units at which the AO effect is fully faded out.Debug Mode
Visualizes the raw AO buffer, useful for tuning parameters.0 — Off 1 — AO Only